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by Brumm
Fri Sep 03, 2021 7:59 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 645
Views: 180874

Re: Brumm's Commit Logs

[*] Eon: Boggle and Eon shouldn't spawn endless minions anymore
[*] NPC CL is now equal to the NPCs CR (we'll test this for a while to see how it turns out)
[*] Added Squall and Instill Vulnerability to Kreggoqez
by Brumm
Wed Sep 01, 2021 1:41 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 645
Views: 180874

Re: Brumm's Commit Logs

Global Changes: [*] Brutal Assault deals half damage if used by NPCs [*] Death Armor spell now uses a less obtrusive VFX for players who have the Standard Visual Effects tool equipped [*] Squall does not affect friendly targets anymore (had to do that to make things easier for the new caster AI to h...
by Brumm
Mon Aug 30, 2021 10:24 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 645
Views: 180874

Re: Brumm's Commit Logs

Dungeon Eon [*] Removed some non working variables from the creature "A Spark" [*] Removed scripts which caused a huge performance impact from Boggle Crag the Mad, Eon, Evesha, Eon Hall Monitor and Eon Firegrub and restored the default ROT script set. This change might have a significant e...
by Brumm
Sun Aug 29, 2021 10:53 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 645
Views: 180874

Re: Brumm's Commit Logs

[*] Reduced weapon on hit effect visuals (this just reduces the visual clutter but does not affect the power of your weapons at all)
by Brumm
Thu Aug 19, 2021 2:41 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 645
Views: 180874

Re: Brumm's Commit Logs

[*] Mirror Golem shouldn't drop immunity shards on death anymore [*] Dragonslayer class description now lists spell progression correctly [*] New Feat: Epic Fighter (Automatically granted on Fighter LVL 21) You have advanced from the ranks of seasoned warriors to become the epic fighter -- a true ma...
by Brumm
Wed Aug 18, 2021 9:40 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 645
Views: 180874

Re: Brumm's Commit Logs

[*] Addd Brutal Assault to the list of Fighter Bonus Feats

Requirements:
- CLS_FEAT_FIGHT.2da
by Brumm
Tue Aug 17, 2021 5:20 pm
Forum: General Discussions
Topic: Suggestions for New Top Tier Runewords
Replies: 12
Views: 561

Re: Suggestions for New Top Tier Runewords

@Brumm Can't the runes just be coded by adding a new feat as an item property? I believe this is how Abitus and Mutus were coded. The feat can check for the requirement, and do nothing if the requirement is not met. Didn't saw this before. No that doesn't work. If you add a feat via items you get t...
by Brumm
Tue Aug 17, 2021 5:10 pm
Forum: General Discussions
Topic: Suggestions for New Top Tier Runewords
Replies: 12
Views: 561

Re: Suggestions for New Top Tier Runewords

fox wrote:I'm not for rune words as more "must haves" for toons of any type.


Yep, not gonna happen.
Runes must be an add on that give you a long term motivation.
by Brumm
Tue Aug 17, 2021 9:41 am
Forum: General Discussions
Topic: Suggestions for New Top Tier Runewords
Replies: 12
Views: 561

Re: Suggestions for New Top Tier Runewords

The requirements KC listed are not really supported by the current system anyways. Currently the code just adds new itemproperties to the item you are adding the runes to. One could of course add properties that come with a user limitation but the limitations above are not supported. It would have t...
by Brumm
Tue Aug 17, 2021 7:04 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 645
Views: 180874

Re: Brumm's Commit Logs

[*] New Feat: Brutal Assault Type of Feat: General Prerequisites: Power Attack, BAB +8, STR 22 You strike your foe with ferocious brutality, foregoing your defense against other enemies. This feat causes you to strike your chosen enemy with a weapon that is wielded in 2 hands (Double Weapons and...

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