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by Brumm
Sat Jul 02, 2022 8:22 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 716
Views: 258248

Re: Brumm's Commit Logs

[*] Diplomatic Leadership summons count as summons now
[*] Minotaur counts as a summon now
[*] Shadow Simulacrum counts as a summon now
[*] Glas Doppelganger counts as a summon now
[*] Merged RP-Henchman and Epic Grandstand feat as suggested by TwinHealix
by Brumm
Thu Jun 30, 2022 2:38 am
Forum: Proposed Changes
Topic: Change to multiple Summons Framework
Replies: 7
Views: 157

Re: Change to multiple Summons Framework

Really decent suggestions, guys! That was very helpful!
I'll go through them in detail when I get a little bit more time and come back to you.
by Brumm
Wed Jun 29, 2022 12:59 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 716
Views: 258248

Re: Brumm's Commit Logs

[*] Fixed the AC penalty item property (this won't work for existing items but just new ones) [*] Unique items are now placed into the players inventory [*] Rock Gnomes now get their correct CL bonus [*] OnAcquire scripts don't run for DMs anymore (@Ant: there might be some OnAcquire scripts that st...
by Brumm
Wed Jun 29, 2022 12:56 pm
Forum: Proposed Changes
Topic: Change to multiple Summons Framework
Replies: 7
Views: 157

Change to multiple Summons Framework

Hello everybody, sadly the summon builds completely took over ROT due to some design flaws I built into the summoning framework I wrote. That many summons are bad for the server performance - even if the server is taking the extra load incredibly well so far - and annoying for all players who don't ...
by Brumm
Tue Jun 14, 2022 3:50 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 716
Views: 258248

Re: Brumm's Commit Logs

[*] Spawncode fix (@ Brian: Check my Discord message)

Requires beta test
by Brumm
Sat Jun 11, 2022 7:46 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 716
Views: 258248

Re: Brumm's Commit Logs

[*] DMs can now pick up items without setting the difficulty mode of the item (Season or Non-Season) [*] Paladin Resilence Aura now grants 2 % elemental damage immunity per Paladin level [*] Paladin Asylum Aura now grants 20 % concealment against range attacks and another 2 % per Paladin level Requi...
by Brumm
Tue Jun 07, 2022 3:21 am
Forum: General Discussions
Topic: Season Mode Reward Structure
Replies: 3
Views: 506

Re: Season Mode Reward Structure

Impressive that you managed to get to level 40 already :D. You are right that basing rewards purely on XP is probably not a good idea. The runeword idea for sure works but might boil down to pay to win because nobody can farm runes as fast as someone who donates for them. But the idea in general has...
by Brumm
Sat Jun 04, 2022 11:59 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 716
Views: 258248

Re: Brumm's Commit Logs

[*] Season Mode characters don't get unlimited spawns on EX 7/8 anymore [*] Season Mode characters get a new button to mimic a bigger partysize to get a higher monster density [*] EX mode (and party scaling) for parties is determined by the EX mode of the party leader Required Updates - xpbar.xml - ...
by Brumm
Fri Jun 03, 2022 9:25 am
Forum: Release Notes/ To Do
Topic: Opinion Required: EX7 / EX8
Replies: 0
Views: 214

Opinion Required: EX7 / EX8

We need your opinion again regarding the EX 7/8 endless spawns. They are causing some troubles for our season mode ranks because some builds can afk farm XP with it while others can't. That makes the whole idea of ranking players based on XP questionable. The problem is we are not sure about how to ...
by Brumm
Thu Jun 02, 2022 1:32 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 716
Views: 258248

Re: Brumm's Commit Logs

[*] Fixed broken Divine Vengeance feat
[*] Slightly lowered the ER bonus for Turn Undead
[*] Changed Divine Vengeance requirements (now requires Empower Turning)

Required Updates
- Scripts
- spells.2a
- feat.2da
- .tlk

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