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by Brumm
Mon May 23, 2022 1:53 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 695
Views: 248014

Re: Brumm's Commit Logs

[*] Season Mode now provides 5 attribute bonus points [*] Season Mode characters can now leave the void via the NPC conversation [*] Slightly changed rune mechanic to prevent season mode exploit - You can't use runes on items that are not in your inventory anymore. - Non season runes can't be used o...
by Brumm
Sun May 22, 2022 1:34 pm
Forum: Release Notes/ To Do
Topic: Upcoming Difficulty Mode
Replies: 1
Views: 56

Re: Upcoming Difficulty Mode

Brian and I finished a first working version of the new difficulty mode and we need some help testing it on beta (betapatch required). It would be great if you can try to exploit it in any way. Try to get anything (gold, XP, items etc.) from a non season character to a season character. It shouldn't...
by Brumm
Sun May 22, 2022 1:21 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 695
Views: 248014

Re: Brumm's Commit Logs

[*] Season Mode now has it's own banked XP/Gold/Shards account
[*] Bartering is not possible anymore if season and non-season characters are nearby at the same time
[*] Fixed the reduced save item property
[*] Fixed a problem of attribute penalty being stopped by immunity
by Brumm
Sun May 22, 2022 5:51 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 695
Views: 248014

Re: Brumm's Commit Logs

[*] First version of the new difficulty "Season Mode" What we already have implemented: - Items that drop for a season mode character will be tagged as season items with a new item property. This property does not have any effect on non-season characters so they can use season items withou...
by Brumm
Sat May 21, 2022 9:31 am
Forum: Release Notes/ To Do
Topic: Upcoming Difficulty Mode
Replies: 1
Views: 56

Upcoming Difficulty Mode

Hello everybody! We are working on a new difficulty mode called season mode. The idea is to give long time players a new incentive to come back to the game and to reduce the power discrepancy between old and new players. To achieve that we plan to make the new mode independent from all existing diff...
by Brumm
Wed Jan 19, 2022 12:19 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 695
Views: 248014

Re: Brumm's Commit Logs

[*] Bugfix for broken itemproperty: Increased DC by Spellschool
by Brumm
Sun Jan 09, 2022 10:54 am
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 695
Views: 248014

Re: Brumm's Commit Logs

Restored the following changes from post #688: [*] Changed Scorching Ray - Fixed damage calculation - Removed Scorching Ray multihit option (player request) - Removed visual effect for Sorching Ray misses (too much performance impact) - Performance improvements [*] Signifcant perform...
by Brumm
Sun Jan 02, 2022 2:50 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 695
Views: 248014

Re: Brumm's Commit Logs

[*] Changed Scorching Ray - Fixed damage calculation - Removed Scorching Ray multihit option (player request) - Removed visual effect for Sorching Ray misses (too much performance impact) - Performance improvements [*] Signifcant performance improvements for Isaac's Missile Stor...
by Brumm
Sat Jan 01, 2022 1:48 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 695
Views: 248014

Re: Brumm's Commit Logs

Fixed broken Name/Description from Mass Contagion

Updates Required
- .tlk
- spells.2da
by Brumm
Thu Dec 30, 2021 3:08 pm
Forum: Release Notes/ To Do
Topic: Brumm's Commit Logs
Replies: 695
Views: 248014

Re: Brumm's Commit Logs

[*] Updated Splinterbolt Caster Level(s): Druid 2 Innate Level: 2 School: Conjuration Component(s): Verbal, Somatic, Material Range: Short Area of Effect / Target: One creature Duration: Instantaneous Save: None Spell Resistance: No You must make a ranged attack to hit the target. If...

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