This spell renders all allies within the area of effect immune to mind-affecting spells and effects. All negative mind-affecting effects are also removed from the target creatures.
Immunity to Charm, Fear, Dominate, Confuse
Exalted Companion, Exalted Wild Shape, and Ghostly Visage no longer use DR/Magic Weapon since it no longer works. They now use DR (Value)/Adamantine
Exalted Companion, Exalted Wild Shape, and Ghostly Visage descriptions updated
Giant2005 wrote:AGhost_7 wrote:As long as everything is well documented(needs some work on that front IMHO), there's no problem with this I think.
The Documentation is kind of horrible but most of the issues comes from Kaedrin's site I believe.
He has implemented/changed dozens of feats and such that haven't made it onto his webpage. It is kind of cool when a useful feat randomly pops up in game (Like the Wildshape one that counts as proper Wildshape uses for feat requirements, the Monk Practiced Spellcaster-esque feat that increases unarmed damage by 4 levels up to your HD or the feat that gives you an extra unarmed attack each round when you are using weapons). It just makes building a character very difficult - I'm not even sure what the requirements are for those feats but the last one in particular sounds pretty good for something like a Kama Monk.
The main thing I'd like to see RoT-side that hasn't been listed on the webpage are the optional components of Kaedrin's stuff, which are turned on and which are turned off.
EDIT: One thing I'd love to see for an in-game description is exactly how much XP (or at least whatever formula it uses) added to the description of the Wish Shard Store regarding the XP boon. I just wasted a Wish Shard on it just to see how much it would give me - I expected a confirmation box to appear or something that told me exactly what I was getting out of the deal but instead it just made the transaction.
Molag__Bal wrote:That is a fairly major change (nerf). Was it intended, or did it perhaps slip through the cracks? I suspect Lesser Mindblank had the same changes made as well.
AGhost_7 wrote:Molag__Bal wrote:That is a fairly major change (nerf). Was it intended, or did it perhaps slip through the cracks? I suspect Lesser Mindblank had the same changes made as well.
stun(get that from stone body instead), daze(*shrugs*), sleep(lol)...
Did I miss something? It doesn't look like that big of a change to me. Only thing that could be an issue is daze. So where are there dazing effects? I don't remember having problems with that. Wait - whats the effect in 2.6? Sonic traps?
bsb5652 wrote:We can revert it. No one mentioned it during beta testing and was missed. We will handle it the same way we handled deathward.
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