Hi there. Was wondering if there was any way I could help with the writing? From what I gather, there are people on proofreading and all, but I was wondering if it would be possible to contribute new/expanded dialogue? The story thus far is fine, but the dialogue options open to my character (and I suppose, every character) makes my character seem like a bipolar adolescent with serious rage issues and a slightly skewed view of reality. e.g. when confronting bandits in the sewers, the only option open to my character is to get all high and mighty and preach about how the bandit king's reign of terror is at an end. Then when meeting Bigheadius (sp?) in Avernus, I turn all nasty and call him a "fat head" (really? who calls anyone "fat head"?). Then when fighting a horrible personification of evil, I call him a "fowl" demon. It makes me wonder if my character is suddenly seeing chickens everywhere because of the sulfur fumes getting to his head when in the Nine Hells.
I understand that the nature of the game doesn't really allow for all that much branching in terms of gameplay, but I feel that there could be greater variety of dialogue while still leading to the same result. The encounter with the lich woman in the haunted moathouse, for example. As it is, the woman toys with you, and then your only response is "FIGHT!" as if you were some testoserone filled barbarian frothing at the lips while seeing nothing but blood everywhere. That could have different variations in dialogue, like the option to tell the woman "it's not too late to be forgiven, give in and I'll make it painless" or something like "that's a good offer actually, I'm not getting paid nearly enough as it is" or perhaps "Lady, you're insane." Of course, whatever option the player picks, it'll end in a battle. There's no real choice, but the ability to provide for some roleplay would really (in my opinion) enhance the flavor of the game.
Also, the character seems to suddenly spout information that comes out of left field. Like in the encounter at Avernus with the demon keeping Bigheadius' soul key, my character suddenly spouts something about divine laws. That would make sense if my character was a cleric (he is) but not if he was a rogue. Again, this could have some sort of branching dialogue (that doesn't really affect the final outcome) with a few checks. Like the character could say that thing about the laws with a Wisdom check, or perhaps a Bluff check, or what have you. Again, it would all lead to combat, but it provides for greater roleplay and immersion on the part of the player.
Another thing I found a bit lacking was the descriptions on the various monsters. For the most part, there's no flavor text. I know it doesn't really add much to the game, but I feel that having flavor text and descriptions for the monsters you're fighting would really add to the overall atmosphere and immersion (and thus roleplaying) in the game. Where instead of "This is a magically animated skeleton" you could have something like "The bleached white bones of the skeleton shudder and shamble towards you in a foul mockery of life. There's nothing in these bones but the evil magics the necromancer used to animate it. More evidence of that magic manifests itself in the sickly red glow within the eye sockets of the skeleton's skull that gleam ever the brighter once they lock onto you." If possible, I'd like to contribute flavor text like that as well.
Hmm, I seem to have written quite a bit... Anywho, that's all from me for now. I look forward to being able to help out with writing if you'll have me. Cheers!