FYI, traps are live... and other rogue things...

Updates on roll-outs.
AGhost_7
Posts: 2574

FYI, traps are live... and other rogue things...

Post#1 » Sun May 18, 2014 12:22 pm

Just wanted to mention that the new traps system is now officially in game, so get crackin'

http://nwn2-realms-of-trinity.wikia.com/wiki/Trap

Also, new class feat is in. It is automatically awarded upon levelup. If you already have a rogue of leveled and don't have it, you'll need to relevel the character.

    Extraordinary Competence
    Type of feat: Class
    Prerequisite: Rogue level 7
    Required for: None
    Specifics: The rogue gains a bonus to all skills for each True Rogue Level attained.
    Use: Automatic.

Rogues also get 10 skills per level, up from 8.

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