Decomissioning Remaining Widgets

Updates on roll-outs.
bsb5652
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Decomissioning Remaining Widgets

Post#1 » Tue Jun 11, 2013 7:39 am

The following widgets will be removed from your inventory soon.

Delete PC widget
ROT XP Bar / HUD Toggler
ROT Player Utility ( Skull ) Widget
Emote Widget
d20 widget

All functionality is currently being added to the main pop menu when you shift+right click your PC avatar. This will free up 4 item slots for you as well as simplify the use of many of the features that these widgets provided all in one place.

As of right now the menu additions look like this:

Player Utilities -> HUD Toggler, Delete PC, Banked XP Redemption
Player Modes -> AFK, RP, PVP, and EX Toggling
RP Utilities -> Biography Editor, View Biography, Kemo Animations, Emotes, Skill & Save Rolls ( now includes the "d20" )

Development is nearly complete, and is expected to be done by Friday.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Sorcerking
Posts: 208

Re: Decomissioning Remaining Widgets

Post#2 » Tue Jun 11, 2013 11:29 am

You Rock Brian!
Without trying to sound like a brown noser,
I just wanted to remind myself and others that you don't have to do any of these cool development stuff, you don't get paid for it. I just don't want myself to get so used to it that I take it for granted. So, to you and the DM staff. Just a thank you for all you do guys.
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bsb5652
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Re: Decomissioning Remaining Widgets

Post#3 » Tue Jun 11, 2013 12:04 pm

Thanks man! Totally appreciated.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

MadMage999
Posts: 867

Re: Decomissioning Remaining Widgets

Post#4 » Tue Jun 11, 2013 12:29 pm

I'll second that. It's not like this is a pay MMORPG or something where you're getting big bucks to do it. I guess you just love the game. Whatever the case, we all owe you a big heartfelt thank you for even setting out to make this world we love, much less to go the extra mile and make these little tools and toys that make our lives easier and more enjoyable.

So from me personally, thank you, I've had many days and nights of happy gaming that would, never have been without you and the DM staff.

You rock, Brian.
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Co-Founder: Arcane Society

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MBH for real

bsb5652
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Re: Decomissioning Remaining Widgets

Post#5 » Tue Jun 11, 2013 7:00 pm

These are now accessible by Shift+Right Clicking on your character.

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Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
Site Admin
Posts: 3226
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Re: Decomissioning Remaining Widgets

Post#6 » Wed Jun 12, 2013 10:49 am

On Friday, the save widget will be decomissioned as we add it to the player utilities menu, and we will be adding a new feature that allows you to jump your pets/summons to you. This will cover situations caused by door to door transitions in the same area that strand your summons back at the source door.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

HEART2HEART50
Posts: 43

Re: Decomissioning Remaining Widgets

Post#7 » Wed Jun 12, 2013 8:36 pm

WOPOH! The summoning Familiars/Animal Companions to you will be a wonderful addition! That has about driven me crazy in the past... lol :lol:
Aging may be mandatory, but growing old is optional! :D

bsb5652
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Re: Decomissioning Remaining Widgets

Post#8 » Thu Jun 13, 2013 8:15 pm

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Last new features will be added to the Player Utilities menu on Friday.

- Save Character : Saves your character between auto-saves to the server vault. ( Druids and Warlocks will have to use this to save due to exclusions due to wildshape / polymorph issues )

- Retrieve Summons : Ports your summons that you control ( Summons, Henchman, Dominated, Familiars, and Companions ) to you.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Molag__Bal
Posts: 272

Re: Decomissioning Remaining Widgets

Post#9 » Thu Jun 13, 2013 8:24 pm

As someone that plays warlocks a lot of the time, I found the save widget quite handy since I could put it on a quickbar slot. With this new menu it is a bit more tedious to save your character, and the proximity of "Save Character" to "Delete Character" is a bit scarey! Any chance the save character widget could be kept?

AGhost_7
Posts: 2574

Re: Decomissioning Remaining Widgets

Post#10 » Thu Jun 13, 2013 9:39 pm

I think that there's a "are you sure you want to delete?" if you just so happen to accidentally click the wrong button.

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