sadly the summon builds completely took over ROT due to some design flaws I built into the summoning framework I wrote. That many summons are bad for the server performance - even if the server is taking the extra load incredibly well so far - and annoying for all players who don't like to drown in summons while gaming. Those players are still joining groups due to the increased rewards but like the overall experience much less which is sad. Not to mention that peoples are using summons to grind while being afk which is against our server rules.
So the question is what to do about it. I have some ideas but wanted to give you a say in this before I do any major changes. Please let me know what you think and share alternative suggestions if you have any. Here is what I am playing around with:
[*] Count Mirror Golem as a summon
[*] Count Diplomatic Leadership henchmen as summons
[*] Remove the feat Master Summoner (or change it so that it grants a bonus for summons)
[*] Change the level 10 feat of the Child of Night class so that it doesn't provide more summon slots. I am all ears if you have good suggestions but I prefer something that is not really summon related.
I know that not everybody likes what I am planning here but since summoner builds are pretty much dominating the game at this point we have to do something. Please try to keep the conversation civil. Maybe we can work out a better solution together as the suggestions I stated above.
PS: And yes. I know that all arcane casters are basically OP and that it is not just the summoners. I promise to focus on non caster builds as soon as I am done with this change.