Brumm's Commit Logs

Details about releases, and a list of work that needs done. Locked, but viewable by all.
Brumm
Posts: 2507

Re: Brumm's Commit Logs

Post#721 » Tue Jul 05, 2022 3:03 pm

[*] Renamed the "Summon Vampire" feat to "Vampire Servant"
[*] Moved Vampire Servant to Child of Night level 10
[*] Removed Undead General feat from the game
[*] Vampire Servants are now as strong as they were before with the Undead General feat
[*] Slightly changed Mirror Golem to include ER scaling:
The Mirror Golem level is equal to your Sorcer/Wizard levels -5. Golem Mastery feats increase your Golem level by 4 each (capped at your HD) and each Epic Revel increases the Golem level by 1.

Required Updates
- Scripts
- tlk
- feat.2da
- CLS_BFEAT_CHILDNIGHT.2da

bsb5652
Site Admin
Posts: 3234
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Re: Brumm's Commit Logs

Post#722 » Thu Jul 07, 2022 12:10 pm

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2507

Re: Brumm's Commit Logs

Post#723 » Fri Jul 08, 2022 2:06 pm

[*] Added missing 2da files
[*] Reverted Finishing Stroke change that got pushed accidentally
[*] Fixed an issue with summons not getting their weapons

Required Updates
- Scripts
- itemprops.2da
- itempropdef.2da

bsb5652
Site Admin
Posts: 3234
Contact:

Re: Brumm's Commit Logs

Post#724 » Sat Jul 09, 2022 10:15 am

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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