Brumm's Commit Logs

Details about releases, and a list of work that needs done. Locked, but viewable by all.
Brumm
Posts: 2539

Re: Brumm's Commit Logs

Post#761 » Mon Jan 16, 2023 3:01 pm

[*] Fixed a bug which made Paladin Revelation Aura always reduce concealment by 5%
[*] Fixed a bug which made Caster's Bane always deal 1 damage
[*] Increased Whirlwind damage to 1d12 + 2 per BAB (from 1d12 per BAB)

Brumm
Posts: 2539

Re: Brumm's Commit Logs

Post#762 » Wed Jan 18, 2023 12:16 pm

[*] Reduced concealment on Rift monsters by 10% (from 50% to 40%)
Note: This does not affect creautures that already have a higher concealment by default outside of Rifts or who get a higher concealment from a spell like Improved Invisiblity.

[*] Upadted Angelskin
This spell imbues the caster's skin with a protective aura, granting them physical damage reduction equal to their caster level minus 10. The minimum damage reduction is 1 and the maximum is 30. The spell can be used to withstand physical damage from weapons and spells.

[*] Updated Silverbeard
Changed AC to the type Universal

[*] Updated Virtue
Changed to grant bonus hitpoints instead of temporary hitpoints.

[*] New Unique: Raphael's Heritage (Mithril Mountain Plate)
This ancient suit of plate armor is said to have been passed down through generations of paladins who were blessed by the archangel Raphael himself. The armor is made of a shining, silver metal that is said to be almost unbreakable, and it's adorned with intricate holy symbols and engravings depicting scenes of battles and heroic deeds.

The Raphael's Heritage grants the wearer increased protection against elemental damage, and also grants resistance against negative status effects, such as curses and diseases.

Under certain circumstances, the wearers of Raphael's Heritage appear to be surrounded by an additional aura of protection, making it even harder for enemies to hit them with their attacks. However, it is not known when and how the armor accomplishes this.

The Raphael's Heritage is a powerful and respected artifact among paladins, and is said to only be bestowed upon those who have proven themselves to be true champions of righteousness and justice, and have been blessed by the archangel Raphael himself.

[*] Brutal Aussault update:
If you kill your target with Brutal Assault while you still have hits of Brutal Aussault left the remaining hits are dealt to other enemies within range.

Edit: Descriptions updated

Updates Required:
.tlk

bsb5652
Site Admin
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Re: Brumm's Commit Logs

Post#763 » Thu Jan 19, 2023 11:49 am

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2539

Re: Brumm's Commit Logs

Post#764 » Sat Jan 21, 2023 8:06 am

[*] Reduced global AC cap for monsters to 100 (from 105)
[*] Reduced Belphegors immunity to physical damage
[*] Reduced global immunity to physical damage
[*] Re-created Raphael's Heritage (for some reason it didn't get saved properly)

[*] New Unique: Aeneas Imperium (Mithril Mountain Plate)
Spoiler: show
Forged in the heat of battle, the Aeneas Imperium is a masterpiece of ancient craftsmanship. This heavy plate armor is made of a rare and durable metal, imbued with the strength and resilience of the Titans themselves. It is said to have been worn by Aeneas, the Trojan prince and son of Venus, on his journey to found the Roman civilization.

Aeneas, after the fall of Troy, was forced to flee his homeland and seek a new one. He faced many challenges and fought many battles, but his armor never failed him. It protected him from the fury of the gods and the weapons of his enemies. The armor was crafted by the god Vulcan himself, as a gift to Aeneas in recognition of his courage and determination.

The Aeneas Imperium bears the marks of those battles, but it is also adorned with intricate engravings and symbols of power and authority. It is said that whoever wears this armor will be blessed with the strength and fortitude of Aeneas himself, and will be able to lead their people to greatness. This is not just a suit of armor, it is a symbol of power and a legacy of the great Trojan hero.

Brumm
Posts: 2539

Re: Brumm's Commit Logs

Post#765 » Sun Jan 22, 2023 11:23 am

[*] Paladin Auras are more reliable and won't stop even if you rest
[*] Paladin Resilence Aura now works as stated in the description
[*] Divine Shield now lasts 1 minute per CHA mod
[*] Divine Shield now grants CHA mod / 4 as dodge AC
[*] Epic Divine Shield now grants CHA mod / 4 as Universal AC (next to the AC bonus from the regular version)
[*] Epic Divine Shield now grants 10% concealment plus CHA mod * 2
[*] Epic Divine Shield doubles the duration of Divine Shield
[*] Brutal Assault now has a 18 second cooldown (from 24)

Required Updates:
.tlk
feat.2da

bsb5652
Site Admin
Posts: 3280
Contact:

Re: Brumm's Commit Logs

Post#766 » Sun Jan 22, 2023 12:27 pm

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2539

Re: Brumm's Commit Logs

Post#767 » Wed Jan 25, 2023 3:59 pm

[*] Made Magic Find more reliable
[*] Paladin Auras don't pollute the effect icon field next to your portrait anymore

bsb5652
Site Admin
Posts: 3280
Contact:

Re: Brumm's Commit Logs

Post#768 » Fri Jan 27, 2023 12:24 pm

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Brumm
Posts: 2539

Re: Brumm's Commit Logs

Post#769 » Sat Feb 04, 2023 9:07 am

[*] Smite has now a chance to hit twice (with a different animation) of 10% per Great Smite feat
[*] Brutal Assault damage increased from d12 (large weapon) d6 (non large weapon) to d20, d12

bsb5652
Site Admin
Posts: 3280
Contact:

Re: Brumm's Commit Logs

Post#770 » Sun Feb 05, 2023 9:25 am

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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