Release Notes - Updated with Each Release

Details about releases, and a list of work that needs done. Locked, but viewable by all.
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Re: Release Notes - Updated with Each Release

Post#131 » Sat Aug 22, 2020 6:21 pm

Coming Next Release: (Paladin Updates)

Epic Divine Shield

Type of Feat: Epic
Prerequisite: Turn Undead, Cha 21+, Str 21+, Divine Shield, Paladin Purist
Duration: 1 Round equal to user's Charisma bonus + 1 round for ever 3 levels of Paladin.

Specifics: The character may spend one of his turn undead attempts to add his true Charisma bonus to his armor class for a number of rounds equal to the Charisma bonus + 1 AC for every 3 levels of Paladin and gain 25 + 1 for every 2 levels of Paladin% concealment.

Use: Selected.


Divine Favor

Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 minute / caster level (Paladin), All others: 1 minute
Save: None
Spell Resistance: No

You gain a +1 bonus to attack and a +1 magical damage bonus for every 10 caster levels with a minimum of +1.

Flame of Faith

Caster Level(s): Paladin 2, Cleric 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Weapon touched
Duration: 1 minute/level
Save: None
Spell Resistance: No

You can temporarily turn any single normal or masterwork melee weapon into a magic, flaming one. For the duration of the spell, the weapon gets an Enhancement of +1 and a 1d12 fire damage bonus.

<i>Using your faith as a guide for your magic, you touch the weapon and it bursts into flame.</i>


Sanctify Strikes

Type of Feat: General
Sacred power suffuses your attacks.
Prerequisite: Paladin level 8, Cha 15
Benefit: You deal 4 extra points of divine damage for every 6 levels of caster with your attacks.
Use: Automatic.



Smite Evil

Type of Feat: Class
Prerequisite: Paladin level 1.
Specifics: This feat allows the character to make a special attack against evil creatures. Paladins apply their Charisma modifier to their attack roll, and their class level to the damage delivered. Smite Evil may be used once every 12 seconds on a cooldown timer.
Use: Selected. Smite Evil only affects evil creatures.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
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Re: Release Notes - Updated with Each Release

Post#132 » Tue Sep 01, 2020 4:38 pm

- Changed paladin smite evil to 50 uses per day on a 12 second cooldown to fix engine capped uses per day with unlimited configuration in feat.2da.

- Fixed ROT3.5 to cycle through pc's in area on ship kill to award end. Cannon fire killing the ship will cause the user not to be credited after another update was put in by Brumm to handle companion boss killers.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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Re: Release Notes - Updated with Each Release

Post#133 » Sat Sep 05, 2020 1:35 pm

Class Changes:

SCOUT : Full BAB instead of med. Scouts will now be able to use Ranger or Thug item sets. (This may change down the road based on what we observe.)

WEAPON MASTER : Superior weapon focus at WM Level 2, Increase mult at WM Level 4, Ki critical at WM Level 5

Other:

ROT3 Chapter 5 Journal Update Logic Fix
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
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Re: Release Notes - Updated with Each Release

Post#134 » Sat Sep 12, 2020 1:30 pm

- StormSinger Class Changes.
- Class HD now d8.

- All storm song caster levels and save DCs have been significantly upgraded.
- All storm songs have been enhanced. See content library for more details.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
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Re: Release Notes - Updated with Each Release

Post#135 » Sun Sep 20, 2020 9:26 am

- Stormsinger/Stormlord Set Items have been rolled out. They are now available for drop and as donation gifts.
- Sacred Flames, from the Sacred Fist class, duration has been extended to 1 minute (10 rounds) + 2 minutes(20 rounds) per Sacred Fist Level.
Brian Bloom

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Re: Release Notes - Updated with Each Release

Post#136 » Tue Sep 22, 2020 6:28 pm

- Removing event logs no longer needed
- Fix to divine shield duration.
- Removing dead/joke fighter set item
- Finished stormsinger winter's ballad to be chain targeting vs call targeting.
Brian Bloom

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Re: Release Notes - Updated with Each Release

Post#137 » Sat Sep 26, 2020 9:03 am

Weapon Master Changes

- <b><i>Nature's Ruin</i></b> At 6th level, the weapon master can make sneak attacks and critical hits against plant creatures. However, you inflict only one-half your normal sneak attack damage (rounded down) when determining bonus damage for such attacks.
- <b><i>Spirit's Ruin</i></b> At 7th level, the weapon master can make sneak attacks and critical hits against spirit creatures. However, you inflict only one-half your normal sneak attack damage (rounded down) when determining bonus damage for such attacks.
- <b><i>Elemental's Ruin</i></b> At 8th level, the weapon master can make sneak attacks and critical hits against elemental creatures. However, you inflict only one-half your normal sneak attack damage (rounded down) when determining bonus damage for such attacks.
- <b><i>Builder's Ruin</i></b> At 9th level, the weapon master can make sneak attacks and critical hits against construct creatures. However, you inflict only one-half your normal sneak attack damage (rounded down) when determining bonus damage for such attacks.
- <b><i>Death's Ruin</i></b> At 10th level, the weapon master can make sneak attacks and critical hits against undead creatures. However, you inflict only one-half your normal sneak attack damage (rounded down) when determining bonus damage for such attacks.

Stormlord Changes

- <b>Shock Weapon:</b> At 2nd level, a stormlord may enchant any equipped thrown weapon or spear to deal an additional 1d8 points of electricity damage. Stormlords that have attained at least Epic Relevel 2 will get 1d10 points of electricity damage. This effect lasts 24 hours.
Note: This feat has changed so that it will allow stacking of damage with existing damage.
- <b>Shocking Burst Weapon:</b> At 5th level, a stormlord may enchant any equipped thrown weapon or spear to deal an additional 1d8 points of electricity damage (1d10 for Epic Relevel 2 and higher) and an extra 2d8 (or 2d10 for ER2 or higher) points of weapon damage on a critical hit. This effect lasts 24 hours. Note: This feat has changed so that it will allow stacking of damage with existing damage.
- <b>Shocking Burst and Sonic Weapon:</b>At 8th level, a stormlord may enchant any equipped thrown weapon or spear to deal an additional 1d8 points of electricity damage(1d10 at ER2 or higher), an extra 1d8 (1d10 at ER2 or higher) points of sonic damage, and an extra 2d8 (2d10 at ER2 and higher) points of weapon damage on a critical hit. This effect lasts 24 hours. Note: This feat has changed so that it will allow stacking of damage with existing damage.

Stormsinger Fix:

- Winter's Ballad now reduces song use per day per use as defined.
Brian Bloom

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Re: Release Notes - Updated with Each Release

Post#138 » Thu Oct 01, 2020 6:05 pm

- Hexblade set item rank calculation fixes.

- Hexblade Class Changes Live!

1) "Extra Hexblade's Curse" adds +4 per tier instead of current +3

2) Dark Companion changed to aura of despair, with auto improvement in radius at level 20.

3) Hexblade's curse DC on changed to 5 + Hexblade + ChaMod + 2/ER

4) Rhyme of Misfortune

Type of Feat: Class
Prerequisite: Hexblade 1, Bardsongs, Curse Song.
Specifics: You gain a bonus to your bardic level equal to half your Hexblade level, but DOES NOT give extra songs per day. Note: This is longer capped by Bard level
Use: Automatic

5) Demoralize Opponent now instant cast with a 6s cooldown

6) Arcane Strike Upgraded

Type of Feat: Class
Prerequisite: Hexblade 5, 15 Charisma.
Specifics: You gain a +1 magic and +1 negative damage for every 4 levels past the 5th of Hexblade you have attained. Lastly, you recieve a +1 Attack Bonus for every 7 levels of Hexblade attained.

Use: Automatic.

7) Hexblade Hound creature stats enhancements.

8) Bonus feats at levels 32nd, 35th, and 38th level.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
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Re: Release Notes - Updated with Each Release

Post#139 » Fri Oct 09, 2020 1:50 pm

- Set item ranks no longer check for identically equipped items. 1 Set Item Equipped NOW gives 1 Rank. No bullshi*.

- Bard Overhaul, and I mean overhaul. Class, Feat, Spell, and Set Items enhancements, bugs, and all around improvements.

Set Item Changes and Adds:

- Mandolin and Drum now have 5x of each spell levels 1-6 bonus spell slots.
- Added 3 new weapons to set: Kukri, Short Bow, and Sling

Class:

Autoquicken (0-6) is avaialable: Prerequisites: 21st level, Quicken Spell, Peform 25, ability to cast 6th level spells.
At level 15: Spellcasting Purist - *Note: Levels cannot be combined, character must have15 Bard levels to qualify.

Feats and Spells:

Inspire Regeneration
Inspire Competence
Inspire Defense
Haven Song
Inspire Toughness
Ironskin Chant
Inspire Slowing
Counter Song
Song of Freedom
Inspire Jarring
Song of Heroism
Legionnaire's March
Song of Requiem
Song of Severance, converted to song use 3x per day.
Song of the Planes, converted to song use 3x per day.
Iron Horn
Resonating Bolt

+Shield Spell added to Bard spell selections
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

bsb5652
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Re: Release Notes - Updated with Each Release

Post#140 » Thu Oct 15, 2020 6:14 pm

- Dwarven Set Rank Slashing 2d12 bonus fixed.

- Erroneous text on login "The item x was forged by account y. All Underdark forged items may only be equipped by the forger's characters."

- Mass Death Ward clean up and converting back to 100% negative damage immunity now that we fixed the engine level bug of overflowing immunity percentages.

- Updated Arcane Archer class desc for feat effect accuracy.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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