AGhost_Seven's Commit Logs

Details about releases, and a list of work that needs done. Locked, but viewable by all.
AGhost_7
Posts: 2574

AGhost_Seven's Commit Logs

Post#1 » Thu Apr 24, 2014 8:42 pm

These are my commit logs, I've made them public for everyone to see. What I post here will eventually make its way to the Beta server then after all is cleared will be sent to the Live/Production/Stable server. If someone wishes to ask me a question, please do it in another thread or contact me directly, thanks.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#2 » Sun Apr 27, 2014 9:31 pm

Apr 24, 2014
Modified several AI scripts. Waiting for beta testing to continue changes.

Apr 27, 2014
-Dragonsong and Ability Focus(Bard) now affects:
    - Cloud mind
    - Fascinate
    - Haven Song
    - Inspire Slowing
    - Song of Severance
    - Song of the Planes
    - Gust of Wind (Stormsong)
    - Thunderstrike (Stormsong)
    - Call Lightning (Stormsong)
    - Winter's ballad (Stormsong)
    - Great thunderstrike (Stormsong)
    - Storm of Vengeance (Stormsong)

    Refer to the wikia entries for the description updates: Dragonsong & Ability Focus (Bard Song)
- Dragonsong and ability focus (bard song) have been added to the bonus feat item properties.
- Item with Dragonsong and ability focus (bard song) as bonus feats has been submitted. To be added to the drop table for the drow invasion.
- A PC Can't cast multiple SoV or firewalls in a row anymore. Yay, no more lagfests.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#3 » Fri May 02, 2014 8:45 pm

  • Barebone AI : New lightweight AI system which will be used on several creatures which don't require the extra brains to do their job properly (ie, it will never fully replace the more advanced one). The AI is to be gradually implemented into areas.
  • inc_rot_xp_adjustments changed to inc_rot_award_adjustments. Moved all awarding logic into the include so that the Barebone AI and the stock AI both share the same code for it; easier to maintain.
  • Moved all EX/ER scaling into inc_rot_creature_scaling for the same reason as above.
  • Moved GetTrueBardLevels and GetTrueRogueLevels into inc_rot_class_general due to include file conflicts.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#4 » Mon May 05, 2014 7:11 pm

  • Only one instance of grease is allowed. Server optimization.
  • Bard DC scaling changed to +5% to DC per Epic Relevel for spells that already had ER scaling DC's. Spells affected:
    • Mass Blindness
    • Grease
    • Burning Pitch
    • Scare
    • Hold Person
  • New ER3+ only Mandolin(requires Perform 100 as well). Happy item huntin'; This item has custom scripting to it, and is quite powerful :mrgreen:
  • The Hall of Blood in Sanctuary now effectively strips Barkskin, Epic Mage Armor, and Shield of Faith. The AC penalties are now:
    • -4 to Deflection
    • -4 to Natural
    • -4 to Shield
    • -4 to Dodge
    • -4 to Armor
  • Sprinkled 5 resistance to divine and magical damage on some mobs.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#5 » Fri May 09, 2014 7:55 pm

  • New rogue feat. Please add appropriate tlk entries to feat.2DA

      Extraordinary Competence
      Type of feat: Class
      Prerequisite: Rogue level 7
      Required for: None
      Specifics: The rogue gains a bonus to all skills for each True Rogue Level attained.
      Use: Automatic.
  • RoT Epic Traps' disarm & detect DC's have been adjusted to the same values as their MotB/SoZ counterparts.
  • Removed Warlock EX mode nerf.
  • Resonating bolt, sympathetic vibrations, and greater shout fixed.
  • The constitution penalty for Cloudkill no longer stacks.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#6 » Sat May 10, 2014 11:19 pm

  • Rogues now gain 10 skills per level instead of 8
  • New trap system which uses totally new mechanics. This only affects traps from minor to deadly grade. The following score is used to determine multiple factors for the traps. Please see the wikia for full details: http://nwn2-realms-of-trinity.wikia.com/wiki/Trap

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#7 » Mon May 12, 2014 4:30 pm

  • Renamed function in vn's debugging include.
  • Players now gain a bonus to damage equal to (Strength score * 0.12)^3. The damage is modified if dual wielding(75%) and when two-handing(150%).
  • Resubmitted the barebone ai code.
  • Resubmitted changes to Zeus' trap scripts.
  • Fixed some awarding and print issues.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#8 » Sat May 17, 2014 12:29 pm

  • You no longer loose your spellslots when shifting into Wildshape.
  • Unarmed weapon focus/specialisation line transfers over to Wildshape.
  • All item properties with the exception of damage bonuses, skill bonuses, and attack bonuses transfer over to your Wildshape form for all item slots.
  • Fixed the Effect Spell Id issue with barkskin, shield of faith, and epic mage armor.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#9 » Wed May 21, 2014 7:35 pm

  • new wrapper function for GetCasterLevel; replaces GetPalRngCasterLevel, and GetWarlockCasterLevel.
  • ALL spells from the vanilla game should now be included into the RoT Campaign.
  • Optimized warlock code.
  • Moved core warlock functions to inc_rot_class_warlock for later changes.
  • Polymorph fix number 203948203944
  • new GetRoTSpellSaveDC fuction is now in.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#10 » Mon May 26, 2014 11:48 pm

  • Barebone AI should be good now. Will be used on the Asyrian Death Knights.
  • Started applying CreateAoE to some spells

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