Post#14 » Sat Jun 21, 2014 4:39 pm
- Did a few fixes for the buffing rod... Mirror image and other spells will only work on yourself, even if you target the rod to an ally.
- Added ApplyItemPropertyToWeapons to rot_ginc_spells. Function handles the application of item properties in a similar manner to Flame Weapon.
- Undeaths Eternal Foe now adds 2d8 vs Undead to all party members. This affects ammo and throwable weapons as well.
- Dropped particle lifetime and spawn rate for the fire effect which is used on several occasions (2.7 skyship fight, red order deaths, naval fight in RoT III). Hopefully this will lower the strain on some of the older computers.
- New Shard Feat Line in progress. All of the feats will be for levels 34 and up, and will require the Legend Epithet Feat.
Legend
Requirement: 60 Shards; Level 34
You have become so powerful that tales of your exploits are heard across the very planes.
Use: Automatic
Sacred Reserve I
Requirement: Level 34, Legend, 15 Wish Shards
Once per day, if your hitpoints reach 0 you will be automatically healed 100 hitpoints. Level 19 Spirit Shamans and higher heal themselves for 250 hitpoints instead.
Use: Automatic
Sacred Reserve II
Requirement: Level 36, Sacred Reserve I, Legend, 10 Wish Shards
Once per day, if your hitpoints reach 0 you will be automatically healed 300 hitpoints. Level 19 Spirit Shamans and higher heal themselves for 450 hitpoints instead.
Use: Automatic
Sacred Reserve III
Requirement: Level 38, Sacred Reserve II, Legend, 10 Wish Shards
Once per day, if your hitpoints reach 0 you will be automatically healed 500 hitpoints. Level 19 Spirit Shamans and higher heal themselves for 650 hitpoints instead.
Use: Automatic
Sacred Reserve IV
Requirement: Level 40, Sacred Reserve III, Legend, 10 Wish Shards
Once per day, if your hitpoints reach 0 you will be automatically healed 700 hitpoints. Level 19 Spirit Shamans and higher heal themselves for 850 hitpoints instead.
Use: Automatic
Legendary Resilience
Requirement: Level 35, Legend, Epic Resilience(shard feat), 15 shards
Your Epic Resilience can no longer be dispelled, it has become a supernatural ability.
Ability Persistence: Legendary Resilience
Requirement: Level 38, Legend, Legendary Resilience, 10 Shards
Your Legendary Resilience feat is now an automatically activated aura.
Use: Automatic
- Increased random drop's overall worth. Caps remain the same.
- Major changes to tailor. It now only uses the blueprints from the cloth, chainmail, and full plate categories. Once your appearance has been chosen, it will automatically change the armor type to the correct one that your armor actually had. What this means for players is that you can now change the appearance of custom armor types with no issues.
- New caster level and spell DC increase variable for NPC. See inc_rot_hooks_casterlvl and inc_rot_hooks_spelldc for details.
- New on_spawn_rand_casterpower to randomize caster level and DC of NPCs.
- Fixed drown and despair aura for the on_spawn_creature_auras.
- Dispel effects should no longer strip Supernatural or Extraordinary abilities for the "Dispel All".
- Fix for the journal based "key system".