AGhost_Seven's Commit Logs

Details about releases, and a list of work that needs done. Locked, but viewable by all.
AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#31 » Thu Jan 08, 2015 4:33 pm

  • Refactored ranger favored enemie's code a bit.
  • EDR is now 5 DR each
  • Dwarven Defender gets 6 DR at level 6, 12 at level 10.
  • Dragonslayer gets 2 DR per 3 levels.
  • Greater Resiliency is now 2 DR.
  • Warrior of Darkness and Anointed Knights get 5 DR at level 5 instead of just 3.
  • Fast Healing increased to 6 each, up from 3.

Ticket opened for description updates.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#32 » Sun Jan 11, 2015 8:10 pm

  • MAJOR refactor of equip logic. Added details to prints.
  • Plot items now have an IRL of 20.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#33 » Sat Jan 31, 2015 4:25 pm

  • Implemented the capped item damage immunity to the event hooks.
  • Legendary metal forging will now use the capped item immunity.
  • Legendary Mithral on the forge now set to give +12 AC, 50% Piercing, 25% Slashing.
  • Barkskin is now 3 per ER for nature casters (Druid/Spirit Shaman/Ranger)

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#34 » Thu Feb 05, 2015 11:49 pm

  • The critical multiplier for all large weapons, except double weapons and spears, has been increased by one.
  • Replaced critical immunity on dragons with sneak attack immunity (typical for dragons), except for Black Dragons. Also removed quite a bit of the critical immunity on humans.
  • Strength Damage Enhancement increased to (Modified Strength Bonus * 0.16 )^ 3 (e.g., 32 damage at 50 Strength), will use the appropriate damage type for the weapon instead of just using bludgeoning.
  • Added immunity shards (with the capped immunity) for incorporating into the wish shard store later.
  • All drops and Cormyr Plate now use the capped immunity. Let me know if I missed something!
  • Legendary forge metals which give 100% immunity will instead give 100% synthetic damage immunity (9999 damage resistance).

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#35 » Wed Feb 11, 2015 2:01 pm

  • Added bNoDrop flag for items. If set to 1, it will automatically destroy the item if a player ever acquires the item.
  • Added nMinXP flag for items. This is useful for those who wish to set a hard limit on items (e.g., make items similar to crookweave). ILR exemption will work if the item has a restriction below or equal 435k XP.
  • Added bForceAbilDrain variable for items. This will prevent players from equipping the item when immune to ability drain if set to 1. Useful for making items which will actually drain its user's ability score.
  • Added Armor Skin II and III to the bonus feat list for Champion of the Wild, Fighter, Anointed Knight, Warrior of Darkness, and Divine Champion.
  • Upgrade script for legacy items to the capped item added.
  • Modified Bracers of the Inner Planes to use the capped item immunity.
  • Arcane Trickster is now medium BAB.
  • Arcane trickster levels now count half towards True Rogue Levels.
  • New Shard feat:

      Soul Strike
      Prerequisite: Weapon Master 6, 15 Wish Shards, Epic Relevel 2
      Specifics: Once per three rounds, you can strike your oponent using the Soul Strike technique to automatically land a critical hit. Even creatures immune to critical hits are affected by this ability. You must land a touch attack without your base attack bonus being added to the total for the ability to work against your opponent.
      Use: Selected
  • Added code to remove fire immunity from Leather Armor of the Druids of Balance.
  • Harrad's Robes will be dropped to 15% Divine, 15% positive, and 25% piercing immunity. To compensate for this loss, fire vulnerability will also be removed.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#36 » Tue Feb 17, 2015 11:37 pm

  • Sepia Snake Sigil Fixed.
  • Rock Gnome Changes:
    • Gain +2 DC to Illusion Spells (up from +1).
    • Gain Builder's Ruin feat at level 1.
  • Star Elves
    • Gain +1 DC to all bardic spells and songs.
    • Gain the Fey Heritage Feat at level 1.
  • Quake Shock: Now works with Double Weapons.
  • Greater Shadow Conjuration Updates:
    • Replaced Melf's with Arc of Lightning
    • Replaced Web with Evard's Black Tentacles
    • Replaced Lesser Globe With Flame Arrow
    • Replaced Ghostly Visage with Cloudkill

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#37 » Wed Feb 25, 2015 10:16 pm

  • New level 7 arcane spell, Greater Shadow Evocation: This spell allows you to evoke a shadow vairant of one of the following spells: Chain Lightning, Isaac's Greater Missle Storm, Cone of Cold, Ice Storm, and Greater Fireburst.
  • Fire domain gains flame arrow at level 7, cold domain gains icestorm at level 4, magic domain gains Isaac's Greater Missle Storm at level 7.
  • Strength bonus has been changed to magical damage to allow it to multiply on critical hits. As a result, it now ignores immunities completely. Strength scaling has been lowered to (Modified Strength Bonus * 0.15 )^ 3.
  • Iron body and Stone Body will no longer work if you're immune to either ability drain or slow.
  • Reapplications of energy immunity will remove the previous one.
  • All class-related restrictions on Epic Craftsman have been removed.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#38 » Sat Feb 28, 2015 1:32 am

  • Revamp of healing spells:
    All mass cure spells(including mass heal) will no longer deal damage to undead. This is to allow optimal performance while being able to extend the range to astronomical (24 meters -> 80 feet). All mass cure spells will target yourself.

    Minor Cure Wounds
    Bard 0, Cleric 0, Druid 0
    Heal 1d6 +1 point per caster level (no cap) + 1 per 3 heal skill + 10% per ER.
    Good aligned favored souls gain:
    Heal 1d6 +1 point per caster level (no cap) + 1 per 2 heal skill + 10% per ER.

    Cure Light Wounds
    Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
    1d8 + 1 point per caster level (no cap) +1 per 2 heal skill + 10 % per ER.
    Good aligned favored souls gain:
    1d8 + 1 point per caster level (no cap) +1 per heal skill + 10 % per ER.

    Cure Moderate Wounds
    Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
    Heal 2d8 +2 point per caster level (no cap) + 1 per 2 heal skill + 10 % per ER.
    Good aligned favored souls gain:
    Heal 2d8 +4 point per caster level (no cap) + 1 per heal skill + 10 % per ER.

    Cure Serious Wounds
    Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Healing 2
    Heal 3d8 +3 point per caster level (no cap) +1 per 2 heal skill +10% per ER.
    Good aligned favored souls gain:
    Heal 3d8 +5 point per caster level (no cap) +1 per heal skill +10% per ER.

    Cure Critical Wounds
    Bard 4, Cleric 4, Druid 5
    Heal 4d8 +6 point per caster level (no cap) +1 per heal skill + 10 % per ER.
    Good aligned favored souls gain:
    Heal 4d8 +8 point per caster level (no cap) +1 per heal skill + 10 % per ER.

    Mass Cure Light Wounds
    Bard 5, Cleric 5, Druid 6
    1d8 + 1 point per caster level (no cap) +1 per 2 heal skill + 10 % per ER.
    Good aligned favored souls gain:
    1d8 + 1 point per caster level (no cap) +1 per heal skill + 10 % per ER.

    Heal
    Cleric 6, Druid 7, Healing 5
    10 per caster level (no cap) + 1 per heal skill +10% per ER.
    Good aligned favored souls gain:
    12 per caster level (no cap) + 2 per heal skill +10% per ER.

    Mass Cure Moderate Wounds
    Bard 6, Cleric 6, Druid 7
    Heal 2d8 +2 point per caster level (no cap) + 1 per 2 heal skill + 10 % per ER.
    Good aligned favored souls gain:
    Heal 2d8 +4 point per caster level (no cap) + 1 per heal skill + 10 % per ER.

    Mass Cure Serious Wounds
    Cleric 7, Druid 8
    Heal 3d8 +3 point per caster level (no cap) +1 per heal skill +10% per ER.
    Good aligned favored souls gain:
    Heal 3d8 +5 point per caster level (no cap) +1 per heal skill +10% per ER.

    Mass Cure Critical Wounds
    Cleric 8, Druid 9
    Heal 4d8 +6 point per caster level (no cap) +1 per heal skill + 10 % per ER.
    Good aligned favored souls gain:
    Heal 4d8 +8 point per caster level (no cap) +1 per heal skill + 10 % per ER.

    Mass Heal
    Cleric 9
    10 per caster level (no cap) + 1 per heal skill +10% per ER.
    Good aligned favored souls gain:
    12 per caster level (no cap) + 2 per heal skill +10% per ER.

    Seed of Life
    +4 dices per ER.
    d8 instead of d4.
    Good aligned favored souls can cast at no cap.
    Empower(including healing domain) and maximize now works.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#39 » Wed Mar 04, 2015 7:12 pm

  • Fixes for the legend metals.
  • DM utility for detecting legendary metals on an item. Simply right click on the item and write the command:

    Code: Select all

    runscript ag7_print_metals

    Note: the utility isn't always able to detect legendary metal applications on the item.

AGhost_7
Posts: 2574

Re: AGhost_Seven's Commit Logs

Post#40 » Thu Mar 12, 2015 2:55 pm

  • Skill bonuses transfer over to wildshape.

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