[*] Reworked Whirlwind Attack (update)
Type of Feat: General
Prerequisite: Intelligence 13+, Combat Expertise, Dexterity 13+, Dodge, Mobility, Spring Attack, Base Attack of +4.
Cooldown: 18 seconds
Specifics: The character performs an instant attack action and hits all targets in close range. The range depends on the size of the wielded weapon.
Each hit deals 1d12 points of phyiscal damage per true base attack bonus and has a chance to knock the target down.
To make a knockdown attempt the roll of the attacker (1d20 + 10 + BAB) must be equal or higher than the roll of the defender (1d20 + Constitution).
Note: If you got Whirlwind from an item the cooldown timer won't work properly. The script still won't let you reuse it for the cooldown duration but the cooldown is not shown on the hotbar.
[*] Reworked Improved Whirlwind Attack
Type of Feat: Epic
Prerequisites: 21st level, Intelligence 13, Dexterity 23, Dodge, Combat Expertise, Mobility, Spring Attack, Whirlwind Attack.
Specifics: The character's whirlwind attack ignores 25% of the targets damage immunity.
[*] New unique Warmace: Ground Splitter
Bonus Feat Builder's Ruin
Bonus Feat Death's Ruin
Bonus Feat Scorching Earth
Random Enhancement Bonus between +10 and +18
Random Increased Hitpoints between 1% and 10%
Massive Criticals 4d12
Vampiric Regeneration +20
iprp.feats.2da (located in keadrin hak)
empty_effect.sef (from my teamshare)