Post#700 » Sun May 29, 2022 7:58 am
[*] Removed the NPC spell "Summon Hellhound" from the Druids Spellbook (it was a cantrip for some reason)
[*] Removed the Paladin Feats: Divine Spirit, Spirit of Combat, Spirit of Heroism, Spirit of Healing and Spirit of the Fallen
[*] New Paladin Aura Abilities (You can't have more than one aura active at the same time. You can switch between auras whenever you like):
Aura: Asylum (automatically granted on Paladin level 8)
Type of Feat: Class
Requirements: Paladin Level 8
Area of Effect: 20feet
Specifics: You and your allies get 2% concealment against ranged attacks per Paladin level.
You can't have more than one aura active at the same time.
Use: Selected.
Aura: Vigor (automatically granted on Paladin level 14)
Type of Feat: Class
Requirements: Paladin Level 14
Area of Effect: 20feet
Specifics: You and your allies regenerate 1 hitpoint per paladin level and get a 1% movementspeed increase per caster level. Futhermore you get one extra Smite use per day every two minutes. You can't exceed your maximum of Smite uses per day.
You can't have more than one aura active at the same time.
Use: Selected.
Aura: Resilence (automatically granted on Paladin level 20)
Type of Feat: Class
Requirements: Paladin Level 20
Area of Effect: 20feet
Specifics: You and your allies get 1% immunity against elemental damage per paladin level.
You can't have more than one aura active at the same time.
Use: Selected.
Required Changes
- spells.2da
- feat.2da
- cls_feat_pal.2DA
[*] Experimental EX-Mode-Penalty for season mode characters:
Season mode characters receive -8% elemental immunity per EX and -1AC per EX (this is really just for testing out ideas / We need to discuss what we want to keep or how high the values should be)