Post#35 » Tue Jun 30, 2015 1:07 pm
[*] Changed the visual effect of the Arcane Set to prevent confusion (was the same like Divine Shield)
[*] Nerfed Hexblades Hound of Doom (just a little)
[*] Added a Set for Hexblades
[*] Added a new drop code for set items
Regarding the new drop code:
For now we start with a slightly lower base drop chance (1:10.000) to test things out for one or two weeks. If everything works fine I'll reduce it to 1:8.000. The rules are "easy":
The blue numbers stand for the players level index. You level index is determined by your HD (1/HD) and your ER (2/ER). Epic Confluence does not effect your level index. Just to clarify: The code uses your XP to check for your HD so it wont increase your chances to take your level later.
If you turn your ILR off, you are treated as a PC with 15 more levels! This penalty is capped at level 30.
The violet numbers stand for the monster CR.
To calculate your chances for a set drop, just summate the base chance (10.000) with the appropiate number from the drop table. Example:
1. A level 5 PC kills a monster with a CR of 5:
a) With ILR on: 10.000 (Base chance) - 3375 = 1:6625
b) With ILR off: 10.000 (Base chance) +/- 0 = 1:10.000
2. An ER1 PC kills a monster with a CR of 30
10.000 - 2535 = 1:7465
3. A level 40 PC kills a monster of a CR of 5
10.000 + 7840 = 1:17.840
Like I said, I plan to reduce the base chance to 1:8000 if everything works like expected.
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Attachments
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- Drop Chances.JPG (101.4 KiB) Viewed 11465 times