Brumm's Worklist

Details about releases, and a list of work that needs done. Locked, but viewable by all.
Brumm
Posts: 2506

Re: Brumm's Worklist

Post#11 » Sat Feb 09, 2019 6:12 am

Hello everybody!

I just wanted to drop a line about an upcoming change: We are working on the mechanic of the (Epic) Explosive Damage feats. It is planned to replace the current caster level based damage bonus with a percetage damage boost. The reason for this change is that the current mechanic leads to very varying effects on different spells. A single hit spell - like Orb of Cold for example - just gets the bonus once so the overall damage boost is pretty low. A multihit spell - like Scorching Ray - on the other hand gets the boost on each hit which leads to the strange situation that the bonus damage even exceeds the regular spells base damage. In some cases - like Flamearrow or IGMS - we adjusted the bonus damage within the spellcode to circumevent this problem. That is a very unsatisfying solution though because it requires adjustments within each multihit spell scripts. Another drawback of this solution is that you as a player can't really retrace what the Explosive Damage feats are doing acutally. That being said we believe that a percentage boost is the best and easiest solution.

We are aware of the fact that this change might lead to a reduction of the spelldamage in some cases and increase in other cases. After the rollout of the change we will evalute it's impact and make adjustments if necessary.

Greetings!
Brumm

Return to “Release Notes/ To Do”

Who is online

Users browsing this forum: No registered users and 2 guests