MadMage999's Commit Logs

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MadMage999
Posts: 867

Re: MadMage999's Commit Logs

Post#11 » Sat Dec 24, 2016 11:52 am

I don't see the new sign in O guild.

Maybe you forgot to put the new area files in.
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Re: MadMage999's Commit Logs

Post#12 » Sat Dec 24, 2016 12:06 pm

Just your commits went in, I didn't do a full ADL push and will do them tomorrow.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

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Re: MadMage999's Commit Logs

Post#13 » Mon Dec 26, 2016 5:45 pm

Changes rolled out on 12/26/2016 @ 4:55 PM EST.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

MadMage999
Posts: 867

Re: MadMage999's Commit Logs

Post#14 » Sat Mar 11, 2017 9:01 am

Fixed Sun and strength Domains to have missing spells per bugtracker #1428.
Fixed Dwarven Defender DR not stacking with other sources of DR per bugtracker #1433.
Fixed Hold Person spell not bypassing will save per bugtracker #1490.

All changes committed via git.
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Re: MadMage999's Commit Logs

Post#15 » Sat Mar 11, 2017 11:28 am

Changes merged into main branch and will be deployed next reboot.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

MadMage999
Posts: 867

Re: MadMage999's Commit Logs

Post#16 » Sat Mar 25, 2017 3:32 pm

Blueprints for Minstrels, 2da for music, blueprint for conversation committed via git.

If you change the 2da entries for the minstrels songs, the conversation will have to be changed as well as it calls them by 2da line, Brian.

Area files for O guild, and music files for minstrels uploaded to teamshare, in my folder.

I think that's everything, ready to go live.
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MadMage999
Posts: 867

Re: MadMage999's Commit Logs

Post#17 » Sun Mar 26, 2017 6:00 am

Committed fix for Cone of Cold. Damage was being calculated in two places in the scripts and the two were negating each other leading to a single d6 of damage.
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MadMage999
Posts: 867

Re: MadMage999's Commit Logs

Post#18 » Sun Mar 26, 2017 9:38 am

Added Immunity to Silence to set bonus with all hexblade items equipped.
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Re: MadMage999's Commit Logs

Post#19 » Sun Mar 26, 2017 3:18 pm

Changes pushed to beta.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

MadMage999
Posts: 867

Re: MadMage999's Commit Logs

Post#20 » Mon Mar 27, 2017 4:24 am

Added synonyms for amulet to new random item generator script.
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