MadMage999's Commit Logs

Details about releases, and a list of work that needs done. Locked, but viewable by all.
MadMage999
Posts: 867

Re: MadMage999's Commit Logs

Post#31 » Wed Apr 19, 2017 3:51 am

For the record:

If any work I submit to trinity is deemed as needing a change/update I wholly accept and encourage such changes/updates.

Everything I do in Trinity is for the community, and if I am not around to change it by all means do what's best for Trinity.
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MadMage999
Posts: 867

Re: MadMage999's Commit Logs

Post#32 » Sat Jun 10, 2017 7:18 am

Submitted fix for castigate K's castigate spell. Issue tracker # 1596.

Targetting was mis-configured in spells.2da. fixed and submitted via git.
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bsb5652
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Re: MadMage999's Commit Logs

Post#33 » Sat Jun 10, 2017 11:00 am

Changes gathered and being rolled out to BETA.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

MadMage999
Posts: 867

Re: MadMage999's Commit Logs

Post#34 » Sat Jun 10, 2017 5:52 pm

Castigate/K's Castigate working perfectly on beta with fix applied.
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Re: MadMage999's Commit Logs

Post#35 » Mon Jun 12, 2017 7:21 am

Will release to production tonight! Thanks man for both the work and checking it out!
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

MadMage999
Posts: 867

Re: MadMage999's Commit Logs

Post#36 » Tue Jul 25, 2017 7:30 pm

Spell overhaul project:

Tasha's Hideous Laughter
Touch of Idiocy
Fireball
Flame Arrow
Lightning Bolt
Scintillating Sphere
Shout
Arc of Frost
Arc of Lightning
Cacophonic Burst
Cone of Cold
Lightning blast
Sound Blast
Horrid Wilting

Submitted via git
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MadMage999
Posts: 867

Re: MadMage999's Commit Logs

Post#37 » Mon Aug 07, 2017 3:45 pm

Implemented changes to Shield Skin and Greater Two weapon Defense feats as discussed in this thread: viewtopic.php?f=5&t=4916&start=10.

To wit:

Proposal Alpha
Amend GTWD = BAB/4 (max.10).
Amend Shield Skin = (BAB /4) + 1 IF STR > 30, OR + 2 IF STR > 40 (max.12). Give double weapons access to Shield Skin but with a -4 penalty for DW use (max.8).

Commited to Git. Erroneously stated the commit was for "Shield AC Under review" Forum topic, sorry for the confusion.
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Re: MadMage999's Commit Logs

Post#38 » Tue Aug 08, 2017 7:05 pm

Changes pushed live on 8/8/2017 @ 7:00 PM EST.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

MadMage999
Posts: 867

Re: MadMage999's Commit Logs

Post#39 » Tue Oct 24, 2017 4:50 pm

Ready to start working on divine spell rewrites... setting up test server enironment now.
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MadMage999
Posts: 867

Re: MadMage999's Commit Logs

Post#40 » Fri Jan 19, 2018 5:39 am

First round of spell changes are done and turned in for testing.

List includes:

Cure Minor Wounds
Heals 1d6+(1/CL) = 53.5. Adds 1d6+(1/2/CL) THP

Bane
-1 /5CL (Max. debuff -10). Remove SR.

Cure light wounds
Heals 1d8+(2/CL) = 104.5. Adds 1d8+(1/CL) THP

Doom
No change except remove SR, maintain will save

Sanctuary
Remove Will save and increase duration to 4 rounds

Shield of Faith
Deflect AC= 6+CL/4 max.18

Aid
+1 buff. THP +5d8+(3/CL) = 172.5

Death Knell
(1d4+1)/CL = 175. If fatal + 20% of enemy's total HP as THP. Remove SR.

Sound burst
1d8/CL = 225

Flame of Faith
Adds 1d12 Fire dmg if cast from cleric/FS book. Divine dmg if cast from Paladin book.

Insignia of Healing
Heals 1d8/CL no max. = 225

Magic Vestment
+1 /4CL no max. = 12 (or 13 if rounding up?)

Searing light
Undead - 1d8/CL = 225 Constructs - 1d6/CL = 175 Other - 3d4/2CL =187.5
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