Fan's Commit log

Details about releases, and a list of work that needs done. Locked, but viewable by all.
Fan
Posts: 686

Re: Fan's Commit log

Post#161 » Thu Feb 11, 2021 4:18 pm

* Fix a bug of incorrect concealment in shapes

Fan
Posts: 686

Re: Fan's Commit log

Post#162 » Thu Feb 11, 2021 5:39 pm

* LoT at level 7 now gives better Leopard shape: better ability at ER2 and ER4. Sneak dices equals to wild shape level / 4.

* LoT at level 10 now gives Hide in Plain Sight for Leopard shape.

* Reduced Dragon shapes and Magical Beast Shapes universal AC bonus by 1.

Fan
Posts: 686

Re: Fan's Commit log

Post#163 » Thu Feb 11, 2021 7:32 pm

* LoT now has Hide, Move Silently, and Tumble as class skills
* Removed Old lion's swiftness and Roar ability from LoT
* Updated 2da and tlk

bsb5652
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Re: Fan's Commit log

Post#164 » Thu Feb 11, 2021 7:47 pm

Changes on beta, beta patch updated and is required for this change.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Fan
Posts: 686

Re: Fan's Commit log

Post#165 » Thu Feb 11, 2021 10:24 pm

* Tweak AB/AC of shapes based on testing. Dragon Shape now gives AB bonus of wild shape level / 7. Magical Beast Shape gives AB bonus of wild shape level / 14.

* Reduce the innate AC of all high end shapes by one further

Fan
Posts: 686

Re: Fan's Commit log

Post#166 » Thu Feb 11, 2021 11:02 pm

* Reduce high-end shape bonus HP by 150 or 100. Mid-tier by 50.

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Site Admin
Posts: 3230
Contact:

Re: Fan's Commit log

Post#167 » Sat Feb 13, 2021 10:08 am

Changes are live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

Fan
Posts: 686

Re: Fan's Commit log

Post#168 » Sat Feb 13, 2021 10:38 pm

* Reduce high-end shapes DEX by up to 4.

* Buff some under-used shapes.

* To get 2d12 Nature set bonus damage, now requires 5 levels of NoW or 7 levels of LoT, regardless of wild shape levels.

Fan
Posts: 686

Re: Fan's Commit log

Post#169 » Sat Feb 13, 2021 10:55 pm

* The polymorph now checks and uses the maximum values of Enhancement/AB/Vamp from main/off/glove for convenience

Fan
Posts: 686

Re: Fan's Commit log

Post#170 » Sun Feb 14, 2021 8:57 pm

* Nature's Warrior's Earth Resilience has been redesigned as Earth Protector, which makes Nature Warrior level counting toward companion.
* Lion of Talisid now allows cleric/favor soul spell casting progression
* Daggerspell Shaper's dagger claw ability reworked:
Specifics: When a daggerspell shaper of 2nd level or higher uses wild shape, she can bend her dagger fighting skills, her spell casting skills, and her shifting skills into one. She receives magical AB bonus from weapon focus feat lines for dagger weapons during the wild shape. Whenever she casts a magical or elemental (fire, cold, acid, or electrical) damaging spell that is level 3 or higher, she receives a damage bonus which equals to half of the enhancement bonus of the dagger she is holding in her right hand. The damage type of the bonus is same as the casted spell and the bonus lasts for 3 rounds. Multiple instances of this bonus stack only if they belong to different damage types. If the spell deals more than one type of the damage, she will receive multiple damage bonuses.
Use: Automatic.

* Daggerspell Shaper's dagger spell flurry ability now enhances the dagger claw bonus instead.
* Daggerspell Shaper is now a 7/10 CL progression class, (no spell progression at 2, 6, and 10).
* Daggerspell Shaper is now a High BAB class
* Daggerspell Shaper should give a bonus feat at level 6. (not implemented yet)

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