MortisCorpus' Commit Log's

Details about releases, and a list of work that needs done. Locked, but viewable by all.
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Re: MortisCorpus' Commit Log's

Post#271 » Thu Nov 30, 2017 8:55 am

Just a note about new and non main story content that currently resides on secondary: all new content will be deployed to server 4.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

MortisCorpus
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Re: MortisCorpus' Commit Log's

Post#272 » Sat Dec 02, 2017 4:47 pm

Massive overhaul of on death handlers.
*Illithid Keep
*DarkLair
*Black Dragon Lair
*RP CR31+

Addition of AI to those creatures without AI, to all above excluding Black Dragon Lair.

**These creatures should now grant the proper amount of scaled award based on patron status, etc.
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MortisCorpus
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Re: MortisCorpus' Commit Log's

Post#273 » Wed Dec 06, 2017 5:51 pm

Removal of single player spawn penalty in Vault of Doom.

(This should make it feasible for Solo play attempts at the Vault of Doom. It should be also noted, that the spawners for item awards are the first death only, so that single players may play the odds at a single kill of Quizikal, with odds at escaping.. for farming purposes. Not a cakewalk ..)
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bsb5652
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Re: MortisCorpus' Commit Log's

Post#274 » Wed Dec 06, 2017 7:54 pm

Please hold off on committing further. I have those scripts in the event module now, and is going to cause a deucelamity.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

MortisCorpus
Posts: 1551

Re: MortisCorpus' Commit Log's

Post#275 » Tue Dec 12, 2017 7:18 pm

Scripts:
Redwizard Estate Scripts (exit/trigger)
Eon Defense (added bosses as static spawns, to prevent multiples)

Maps Uploaded:
Gnarl Curl - In teamshare folder
-New Content - Unhooked

Redwizard Estate - Ground level - In teamshare folder
-New Content - Unhooked

Dungeon Eon - Underdozer - In teamshare folder
-Doors made plot.
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bsb5652
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Re: MortisCorpus' Commit Log's

Post#276 » Tue Dec 12, 2017 7:51 pm

Team Share Changes pushed to beta / prod. Script commits are on beta and is being started now.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

MortisCorpus
Posts: 1551

Re: MortisCorpus' Commit Log's

Post#277 » Mon Dec 18, 2017 12:37 am

Redwizards Estate (New Area)
Spoiler: show
This is a piece of an ever evolving body of end-game works referred to as "Smugglers Redoubt"

The creature base is that of the "Bandits, with rare occasional Boss Redwizard's, and their minions."

Having moved forward with multiple projects, I thought I would finish the most playable and enjoyable ones first. This is a RP spin on an Estate in the Smugglers Redoubt areas. It will currently be linked via Brook on the Event Server. I have gone over the map and spawners extensively on my end, and after multiple beta runs, and hours of local beta on my rig here, I feel confident for a public beta, and then also confident of a swift move to live play. Once this area is given a green light for play I will probably place an obsecure tower with a door in Smugglers, for players to find.

This area is driven by movement through the map, and requires certain doors be opened / areas explored to progress through and gain access to the "Treasure Room". This is a dynamic and new spawner concept for Trinity, and will certainly be a "Grind-house" style format without formal bosses. The loot here will be par end-game and Rogues will certainly be required for full enjoyment of loot possibilities.

This area will be reset on exit & empty.
This area has 13 active and functional Gizmo spawners for administration to use, but currently they do nothing.

(Filezilla)
Redwizard Estate Area files in Teamshare folder.
(Sourcetree)
3 Script Revisions.
1 Script Addition.
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bsb5652
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Re: MortisCorpus' Commit Log's

Post#278 » Mon Dec 18, 2017 7:15 pm

Changes pushed to BETA.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

MortisCorpus
Posts: 1551

Re: MortisCorpus' Commit Log's

Post#279 » Wed Dec 20, 2017 1:27 pm

Final script changes for Redwizards Estate.

Beginning scrutiny of Gnarl Curl issues.
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MortisCorpus
Posts: 1551

Re: MortisCorpus' Commit Log's

Post#280 » Wed Dec 20, 2017 11:48 pm

Server 4 - Temple Project

Area Name: "Wayfinders Cavern"
(Maps uploaded to a new folder on Teamshare)

Creatures (2): (sourcetree)
*Drow Priestess
*Derro Merchant

Scripts (4): (sourcetree)
*Priest Conversation
*Priest Store
*Merchant Conversation
*Merchant Store

PS: There is no cleanup on this map by design. Trash'ers will be punished..
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