MortisCorpus' Commit Log's

Details about releases, and a list of work that needs done. Locked, but viewable by all.
MortisCorpus
Posts: 1551

Re: MortisCorpus' Commit Log's

Post#281 » Thu Dec 21, 2017 11:03 pm

Lesser Mundane Ruby Ring - NoDrop removed!
*reporting player credited 2x lesser for known losses.
-Till this rolls live side, players are discouraged from combining mundane ruby rings!

*Forgrimmithal should spawn in BDL now.
(let me know if he still is not)

*various players with item loss issues resolved.
Retired Admin & DM

MortisCorpus
Posts: 1551

Re: MortisCorpus' Commit Log's

Post#282 » Fri Dec 22, 2017 3:22 am

Addition of 2 new mini-bosses for Redwizard Estate.
Retired Admin & DM

MortisCorpus
Posts: 1551

Re: MortisCorpus' Commit Log's

Post#283 » Sun Dec 31, 2017 12:56 am

Sourcetree:
*Addict Ant - DM Event Rulebook v1.0 (DM_Addict_Ant folder in placeables)
*2 On exit cleanup scripts for Gnarl Curl.

Teamshare:
*Gnarl Curl Main, and 1 - 7 Caves, (resubmission)
Completely gutted, and reworked with Gizmo spawners. The maps are all in my teamshare folder and will need to be interfaced into the spawner setup on beta to test. Thanks in advance mate!
Retired Admin & DM

MortisCorpus
Posts: 1551

Re: MortisCorpus' Commit Log's

Post#284 » Tue Jan 02, 2018 1:44 am

Black Dragon Lair:
-Change to Forgrimmithal's Death Script:
-Change of portal destination.
Notes show
On completion of the Black Dragon Lair, the portal should now carry the party to Lith My'athar. This is a change from South Suzail, Cormyr. This is due to the migration from Server 2, to the Event Server.
Retired Admin & DM

MortisCorpus
Posts: 1551

Re: MortisCorpus' Commit Log's

Post#285 » Wed Jan 03, 2018 1:40 am

Set Changes:

Barbarian Set:
Purist Level Requirement is now 36 levels.
Purist Levels are now Barbarian, Frenzied Berserker, and Weapon Master.
*TLK updated (this will take time to reflect live, due to beta, but the players received log messages are live.)

Rogue Set:
Classes that count towards the sets "Rogue levels" widened to include the following classes.
--Shadow Thief of Amn
--Guild Thief
--Invisible Blade
--Shining blade
--Ghostface Killer
--Dark Lantern
--Child of Night
--Nightsong Infiltrator
Comprehensive Listing of Classes for Rogue Set show
Rogue
Assassin
Arcane Trickster
Shadowdancer
Shadow Thief of Amn
Guild Thief
Invisible Blade
Shining blade
Ghostface Killer
Dark Lantern
Child of Night
Nightsong Infiltrator
Retired Admin & DM

MortisCorpus
Posts: 1551

Re: MortisCorpus' Commit Log's

Post#286 » Thu Jan 04, 2018 6:56 pm

Project - "Coragno Mysterium" - Stage 1:
Notes on this project show
Initial wave for a new body of work.
-Some 43 creatures/items/scripts/dialog files.

Eon - Underdozer
Notes on Revision v3.0 show
*Map overhaul:
-Doors now auto-close
-Area Defense Removed.
-Trigger Defense Improved.
-Doors are no longer pickable.
-Bosses should now always spawn, and only one of each.
-Eon given RoT AI. (no more passive Eon)
-16 pickable/lootable/disarmable loot containers.

DarkLair
Notes on Revision v2.0 show
-The 11 loot containers in Darklair are now highly functional, and possibly trapped or worse...


Brian, My teamshare folder is chalked full mate.
Retired Admin & DM

bsb5652
Site Admin
Posts: 3230
Contact:

Re: MortisCorpus' Commit Log's

Post#287 » Thu Jan 04, 2018 8:46 pm

I'll get your team share changes on beta now.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

MortisCorpus
Posts: 1551

Re: MortisCorpus' Commit Log's

Post#288 » Fri Jan 05, 2018 10:29 pm

RandomWiz - Illithid Chamber RP Map - (mortiscorpus teamshare folder)
-Added deuce on exit cleaner.
-Fixed lighting issues.
-Addition of entrance waypoint.

Addict-Ant Book of Event-Rules!
-Made non-static, so players can examine it!
Retired Admin & DM

MortisCorpus
Posts: 1551

Re: MortisCorpus' Commit Log's

Post#289 » Tue Jan 09, 2018 10:58 pm

Teamshare Folder (Maps)
DarkLair:
*Disregard and delete 'DarkLair v3.0' folder please.
*Pending DarkLair 'chest activation' changes. (DarkLair v4.0 folder)
Notes show
Not sure who/what/when/why but the latest two times I've tried to upload Darkliar I was getting transfer errors on the TRX file. So, I rebooted my modem and router, logged back in and made sure the files went over without error. This time Darklair should show/load/play.
Gnarl Curl Caves:
*Removal of carpet(s) to 3 cave maps.
Retired Admin & DM

MortisCorpus
Posts: 1551

Re: MortisCorpus' Commit Log's

Post#290 » Sun Jan 14, 2018 1:15 am

New Folder within Items "DM Events v2"
-Extensive beta required.
Details show
Having received many tells/messages/skypes/Discord chats from players inquiring why certain classes don't get awards (thug), some PrC's don’t count, or why when they are a Sorcerer, they may get Wizards slots on their DM awards ... Well honestly when I made them I had the desire but not the understanding to create a universal item. I did not know how to write a universal check to count all the possible sorcerer vs wizards’ combinations. So, if you qualified you got the first one you qualified for. Or for some classes, the code was so elaborate at the time, I just excluded them due to the headache. It took me a few years of poking around here and there, but I think this simple batch will be the end of players needing to know what level or worry which DM award type they are supposed to choose.

No more wanting to get slots for your characters main caster line correct. No more needing to know anything other than what slot you could use a better one of. A *hopefully* end-all to the issues and a simplification via elimination of "The How to of DM Awards"
Retired Admin & DM

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