TwinHaelix's Change Log

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TwinHaelix's Change Log

Post#1 » Thu Jun 15, 2023 1:19 pm

Change log:
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

TwinHaelix
Posts: 63

Re: TwinHaelix's Change Log

Post#2 » Thu Jun 15, 2023 1:46 pm

  • Fixed Bard song progression for Harper Agent
  • Fixed Warlock CL progression for Harper Agents that choose Warlock spellcasting progression
  • Fixed Eldritch Blast spell resistance calculation
  • Prevent accidental merge of two different runes (e.g. using an Arkku on a Brazi)
  • Multiple TLK fixes/improvements:
    • Fixed lots of minor typos/grammar in description boxes
    • Partial work on making capitalization consistent for "Epic Relevel" and class names
    • Fixed flavor text in the item descriptions on Nature set items
    • Fixed minor typos in set item descriptions for Dwarven Defender, Eldritch Knight, Favored Soul
    • Add descriptions of set item special abilities (e.g. for gish set, added part in yellow: "Arcane Wrath (Enhanced): Special Combat Ability (Armor) - AB +5, 75% Concealment (3 Minutes Duration)")
    • Added a description for Star Elves
    • Updated Marksman class description to remove mention of reduced Ranger caster levels (since Ranger gets full CL progression on RoT)
    • Update description of Marksman Eagle Eye feat on both the feat and the class description to describe actual behavior (it actually does a full removal of concealment, rather than a partial removal that gets stronger at higher levels)
    • Update Bladesinger class description to match changes made in coordination with Brumm (removed racial requirements, and upgraded spellcasting progression to 7/10)

bsb5652
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Re: TwinHaelix's Change Log

Post#3 » Wed Jun 21, 2023 12:22 pm

Changes rolled live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

TwinHaelix
Posts: 63

Re: TwinHaelix's Change Log

Post#4 » Wed Jun 21, 2023 5:05 pm

  • Added new function to xp_cap server plugin to accurately obtain the specialist school for Wizards. This is prep work to get rid of the ugly hack currently required to get Red Wizard's Spell Power boost to caster level to work, and has no visible impact for players.

bsb5652
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Re: TwinHaelix's Change Log

Post#5 » Wed Jul 05, 2023 2:15 pm

- Added new function to xp_cap server plugin to accurately obtain the specialist school for Wizards. This is prep work to get rid of the ugly hack currently required to get Red Wizard's Spell Power boost to caster level to work, and has no visible impact for players.

Installed updated plugin to live server.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

TwinHaelix
Posts: 63

Re: TwinHaelix's Change Log

Post#6 » Wed Jul 05, 2023 2:16 pm

  • Allow custom RoT high-STR bonus damage to apply to bows with the Mighty property. The Mighty value is treated as a cap to STR mod for this calculation, so the bonus for characters with a STR mod > 10 will only apply if the bow has Mighty 11 or higher
  • Allow players to craft higher Mighty bonuses on to compatible ranged weapons. Players can now add up to Mighty 20 with Epic Craftsman
  • Fix Elemental Storm hitting one too few targets (was hitting 4 targets, or 9 with Improved Elemental Storm... now correctly hits 5 or 10 respectively)
  • Fix multiple crits during a single use of Eldritch Glaive compounding the crit damage multiplier (sorry, no more x8 crits with Eldritch Glaive! :lol: )
  • Fix Ghost-Faced Killer's Frightful Attack to correctly add Duelist's Precise Strike damage, if applicable. This is mostly prep work to make the code to manually calculate weapon attack damage more accurate (for special abilities that use weapon damage)

bsb5652
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Re: TwinHaelix's Change Log

Post#7 » Sat Jul 08, 2023 8:37 am

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

TwinHaelix
Posts: 63

Re: TwinHaelix's Change Log

Post#8 » Mon Jul 10, 2023 9:59 am

  • Fix weapon damage dice calculation that is used for Frightful Attack and Elemental Storm (was previously always using d3's as the damage dice)
  • Reduce shot delay for Improved Elemental Storm from 0.1s per shot to 0.05s per shot
  • Fix minor bug with Bladesinger Bard spellcasting progression not counting towards some Bard spells and songs

bsb5652
Site Admin
Posts: 3297
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Re: TwinHaelix's Change Log

Post#9 » Tue Jul 11, 2023 6:57 pm

Changes pushed live.
Brian Bloom

Realms of Trinity Executive Producer & Game Creator
http://www.realmsoftrinity.com

TwinHaelix
Posts: 63

Re: TwinHaelix's Change Log

Post#10 » Tue Jul 11, 2023 11:22 pm

  • Fix Duelist or Invisible Blade levels incorrectly reducing Bladesong damage

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