Ground rules for the main event area:
1) Prior to heading out on the excursion, the team will be given several RP items;
2) Once inside the main event area, there will be select-able and non-select-able placeables strewn about;
3) The team must decide what action, if any, to take on the area placeables and which, if any, of the RP item(s) will be used to assist with the action. Each action will only be performed by one individual. Choose the team member, the action and the RP Items carefully for the following reasons:
--- a) some actions will require Ability and/or Skill checks, so the person chosen should have good values in those Abilities/Skills;
--- b) some actions will require certain RP item(s), and if you don't use the correct RP item(s), you will auto-fail the action;
--- c) if you choose more RP items than necessary to perform the action, you won't be penalized, but...
--- d) if you fail the action, all of the RP item(s) chosen to perform the action will be destroyed, no longer to be used;
--- e) if you fail what is obviously a precarious action, the person chosen to perform the action will also die (see 5)
4) A successful action will give you one or more of the items needed for the quest, but those items are subject to being destroyed as the result of 3.d (no more about this as it is a potential spoiler)
5) If an action is taken that could result in death and the player chosen to perform that action fails, that player will die and be sent back to the Arcane Society, no longer a part of the event.
6) To keep things moving, the team will only be allowed to choose 25 actions to perform. Once the team decides what to do and states definitively to the DM that it wants to perform it, will constitute one action. But beware, some of the placeables are red herrings; in those cases, as soon as you definitively state to perform the action the DM will state "nothing happens." Interacting with usable placeables or NPC's will not be considered an action.
7) DM involvement will be minimal. Once a course of action, the person and the RP Items have been decided upon and you have stated that you want to perform that action, the DM will then let you know what Abilit(ies) are actually required to perform the action. The DM will then roll d20 with a Base Ability of 25 or a Base Skill of 50; So, for example 14 + 25 = 39 roll for INT. Your Roll for INT needs to equal or beat that. If the player rolls 1 that is auto-fail and a roll of 20 is auto-succeed. But choose very wisely. If the team decides to choose someone to perform an action believing that Intelligence is the right Ability when in fact it is Charisma and the player's is low, there is a high likelihood that the action will fail.
If all of this was too much writing for you, it's for a reason. These instructions will not be given out during the event. So if you have questions, now would be a good time

FT